OK, so... what am I going to do here? Let's see! Narrowing the possibilities, I came up with two options: create data visualization for students including some gamification concepts anda data portraits, and create more complex visualizations for teachers, using complex techniques and a multitouch table as the backing for the collaboration of several teachers in a course.
Let's start from the second idea (the least mature one). Given the dataset I collected in a Multimedia Applications course, I'd use a to-be-defined visualization (like this d3 plugin or this d3 based library of reusable components) to present the data in a way that a teacher (or group of teachers) were able to take advantage of the data in order to improve the course. And then I have to explore the use of the the tabletop for the teachers to collaborate. More detailed information about the table is in this Bram's post.
Regarding the second idea, about visualization for students and data portraits, I started the to use the HCI methodology from the beginning. Firstly, in order to concretize the ideas I wanted to explore and establish a common artifact for sharing my ideas: I drew a storyboard that tells the story behind my project. I shared it with a couple of colleagues and I think it works well for its purpose.
And then, paper prototype time! At first, I didn't believe much in it but helped me in two ways: firstly to concretize a interface before programming it (I usually start programming and have some hints of what I want in the UI, but not it completely defined!); and secondly, because it helped me to explore several possibilities for the UI, since I had a general idea for the UI but let me explore and validate other possibilities.
I started with a prototype consisting of a list of portraits with the data of the students over them, and ordered according to their activity in the course (a weighted sum of several components, like progress in the sessions, attendance, questions and answers, and work from home). The weight of every component had to determined in the design of the gamification strategy: for example, +10p for finishing a section in the assignment, +1p for connecting to the assignment (maximum once a day, and an extra for connecting from home a day different of the face-to-face session) and +2p for questions and answers. Another good visual info was to blur the faces of the students that were bad in the course, to indicate that they were not completely enrolled to the course (thanks Joris!).
Next prototype, is similar but use a dock-like metaphor (Mac's dock) for positioning the students in a row, that again indicates their activity.
But, lately I have been attracted for the aesthetics (what is important according to the experts) of the circle-like visualizations. Moreover, this kind of visualization could be identified with a darts target, what brings more context for a game. It also can show clearly which students are in the good track and which one are out of it. I showed that to who I think will be my main collaborator in this project, and I think really liked it too.
Finally, I had to design an interface for the detailed info about the participants. I had the idea of using something similar to Big Brain Academy, but I have to think a bit about the variables that I want to represent and what is the relation between them to put them together. I have another couple of ideas to work with (visualization of the students working in distance sessions to provide virtual presence and elaborate more on the gamification of the activities).
Finally, I have developed a simple mockup of the app that will be completed these days using the target and my picture :) After finish, time to evaluate it again. That's what I learnt: continuos feedback is as good for students as it is for researchers/designers. See yap!




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